Sword & Shield
Balanced melee · Easy
About this weapon
The most beginner-friendly weapon. Its standard attack is a three-hit combo, and the shield lets you guard incoming hits — press attack while guarding to unleash a sweeping special that strikes in every direction. Moderate attack speed and medium stagger make it effective in almost every situation.
Best for: New players, block-and-punish play, consistent clears
Sword & Shield Upgrade Tree (29 official nodes)
Every Sword & Shield upgrade in one branch. The base weapon sits at tier 1; each tier-2 upgrade is a distinct route, and its tier-3 children are the terminal (final) forms of that route. Names, item IDs, tiers and effect text are official TEAM HORAY Fan Kit v2.1 data (game build 1.0.25) — no damage values or costs are invented here.
Sword & Shield
Balanced melee starting weapon with a guard / perfect-guard shield mechanic.
Upgrades into 9 first-tier routes.
Protection of the Fuzz
Item ID 1Upon a successful Block, the Block MP cost is reduced by 50%.
On a successful Block, reflects 300% of the attacker's damage. (400% on Perfect guard)
On Perfect guard success, Universal Damage Boost increases by 20% for 14 seconds.
Special Attack: Cleave is changed to Special Attack: Shield Bash.
Perfect Balance
Item ID 2Increases Attack Speed by 15% and, when performing Normal Attack, automatically uses Block in front.
Dash Attack Damage increases by 60%. Deals 50% of Dash attack damage to enemies along the dash path. (Deals double damage when Dash Count is consumed.)
Increases Normal Attack Damage by 33%, but Special Attack: Cleave can no longer be used.
Tiny Destruction
Item ID 3Special Attack: Cleave damage increases by 40%.
Every 3 seconds, gain 1 stack of 'Rising Dread'. (Max 10 stacks) Stack gain rate increases in proportion to Attack Speed.
Special Attack: Cleave changes to Special Attack: Shield Throw.
Carrot Sword
Item ID 1000Increases all elemental damage by 3.
Normal Attack changes to Normal Attack: Carrot Sword Technique, and the efficiency of additional Attack Speed is increased by 20%.
Increases all elemental damage by 2, and Grimoire Damage is increased by 15%.
Magic Wand
Item ID 1004Weapon Attack is changed to a form that uses Magic Missile.
Weapon Attack changes to be based on Fire Damage. Normal Attack damage increases by 20%.
Weapon Attack is changed to be based on Cold Damage. Dash attack damage is increased by 40%.
Weapon Attack is changed to be based on Lightning Damage. Special Attack damage increases by 20%.
Rapier
Item ID 1006Dash attack is disabled, and Normal Attack is changed to Dash attack type. Attack Speed increases by 10%.
Extends thrusting range. Increases Attack Speed by 20%.
Frost Shard
Item ID 1013Cold Damage increases by 5.
Artifact Scabbard of Exorcism's projectile becomes smaller, but charges 50% faster.
When Dash Count is consumed, instantly activate the Artifact Blizzard Hammer with 60% damage.
Conductor
Item ID 1016Lightning Damage increases by 5.
Artifact Mini Ballista's arrow pierces walls and homes in on enemies. Fires an arrow immediately on successful Block.
Special Attack: Cleave changes to Special Attack: Lightning Spear.
Incendium
Item ID 1024Damage dealt by Weapon Attack is reduced by 15%, but it is changed to Fire Damage.
Gain the 'Reignite' effect. While Block, Move Speed is reduced by 90%.
Special Attack: Cleave changes to Normal Attack: Flame Strike.
