Staff
Magic · Medium
About this weapon
The most versatile branch, mixing offense, defence and elemental synergy, and it pairs especially well with Ice, Storm and Fire builds. Unlike several other weapons it lets you fire special attacks regardless of the delay between normal attacks, which keeps combat flowing. Its normal range is slightly shorter than Sword & Shield, but the final combo hit is a long-reaching thrust.
Best for: Elemental and spell builds, area damage, Grimoire setups
Staff Upgrade Tree (25 official nodes)
Every Staff upgrade in one branch. The base weapon sits at tier 1; each tier-2 upgrade is a distinct route, and its tier-3 children are the terminal (final) forms of that route. Names, item IDs, tiers and effect text are official TEAM HORAY Fan Kit v2.1 data (game build 1.0.25) — no damage values or costs are invented here.
Quarterstaff
Versatile melee-magic branch. Special Attack: Riposte can attack and defend at once; Perfect guard empowers its second strike.
Upgrades into 8 first-tier routes.
Flourish Staff
Item ID 501Normal Attack changes to Normal Attack: Flower Staff.
Normal Attack Damage increases by 30%, and while attacking, gain Shield equal to 5% of Defense. (Refreshes every 20 sec.)
Cannot directly cast any Grimoire. Normal Attack: Flower Staff changes to Grimoire: Bolt Barrage.
Divine Iron Staff
Item ID 505Gain Extend Staff buff on Weapon Attack.
Upon Block success, gain Heavy Staff buff.
If Critical Chance is below 30%, increase damage dealt by 20%.
Distant Starlight
Item ID 509Increase the damage of Special Attack: Riposte by 20%. If Max MP is at least 100, Block in all directions while using Special Attack: Riposte.
After a successful Block, use 'Crystal Explosion' on Normal Attack.
Georoid Spear
Item ID 513You can use Normal Attack: Spear Thrust and Dash attack: Spear Attack.
Attack Speed increases by 10%. Damage increases by 5% for every point of Dash Count attribute when attacking with a weapon.
Block granted when casting Dash attack: Spear Attack, and damage increases by 30% for each Dash used previously. (Up to 6 times)
Staff of Embers
Item ID 517Damage dealt by Weapon Attack is reduced by 15%, but it is changed to Fire Damage.
On applying Burn, creates Ring of Fire and attacks enemies within 5 tiles for 10 seconds. (Damage: Fire Damage 40% per 0.5 seconds, damage increases with Burn Damage)
When retrieving Solar Blade, you will retrieve an additional 1. Special Attack is changed to Special Attack: Solar Spear Forging.
Staff of Rime
Item ID 521Damage dealt by Weapon Attack is reduced by 15%, but it is changed to Cold Damage.
Activate artifact Voluspa in the aimed direction after hitting Weapon Attack 3 times.
When Weapon Attack, 30% chance to apply Frostbite. Cold Damage increases by 5.
Staff of Storms
Item ID 525Damage dealt by Weapon Attack is reduced by 15%, but it is changed to Lightning Damage.
Damage dealt by Electro Chakram increases by 20%, and its rotation radius extends to the crosshair.
Dash attack is changed to Throw Cloud Bottle. On hit with Dash attack, Storm Cloud is immediately triggered on the target for 70% damage.
Javelin
Item ID 529Normal Attack changes to Normal Attack: Throwing Spear, and Weapon Damage increases by 10.
Normal Attack combines Companion Damage stats.
Normal Attack lures enemies and has a chance to fire twice. (Increases by 1% per 1 Evasion)
Grimoire Damage increases by 30%.
