Dagger
Fast melee · Hard
About this weapon
The fastest weapon in the game, built for constant movement and aggressive play. Individual hits are weak with limited stagger, so you have to lean on dodges and counters. Instead of a standard special it uses a Parry and a high-value Fury attack, which makes it a natural fit for critical-hit builds.
Best for: Crit and mobility builds, players who trust their dodges
Dagger Upgrade Tree (24 official nodes)
Every Dagger upgrade in one branch. The base weapon sits at tier 1; each tier-2 upgrade is a distinct route, and its tier-3 children are the terminal (final) forms of that route. Names, item IDs, tiers and effect text are official TEAM HORAY Fan Kit v2.1 data (game build 1.0.25) — no damage values or costs are invented here.
Dagger
Fast melee with narrow range and low stagger; Parry and Fury (Trance) specials. Fits crit builds.
Upgrades into 8 first-tier routes.
Beyond the Threshold
Item ID 22Upon Dash attack, gain a buff for 10 seconds: Normal Attack damage +20% and Dash attack damage +30%. Disables Special Attack: Fury.
When Dash is used, Dash attack changes to Dash Attack: Blade Prison.
The damage of the 3rd, 4th, and 5th Normal Attack is increased by 25%, and the staggering effect is enhanced.
Arid Breeze
Item ID 23Damage from Special Attack: Fury increases by 20%.
Damage of Special Attack: Fury increases by an additional 10%. Successfully executing Special Attack: Parry will recharge Trance twice.
You can no longer use Special Attack: Parry, but have a 30% chance to gain Trance when using Weapon Attack. (Trance can be charged up to 4 times)
Fire Dagger
Item ID 1200When performing a Weapon Attack, deal additional damage to the target equal to 25% of Fire Damage.
Special Attack: Parry is replaced with Special Attack: Throw Dagger.
On Special Attack: Fury hit, activate all Solar Blade.
Lightning Dagger
Item ID 1203When performing a Weapon Attack, deal additional damage to the target equal to 25% of Lightning Damage.
Extra Storm Cloud damage increases by 15%, Lightning Damage increases by 5.
When using Weapon Attack, there's a 70% chance to apply an Electrocution debuff. Electrocution stacks increases by 1.
Alpine Edelweiss
Item ID 1206Weapon Attack is changed to a form that uses Throw Shuriken.
The Critical Damage dealt by Weapon Attack is amplified by 30%.
Gain Dominate buff when using Weapon Attack.
Jade Vestige
Item ID 1208You can no longer use Special Attack: Parry, but gain Trance every 2.8 seconds. (1% increased charge rate per Evasion, up to 33%)
For every 1 Evasion, Trance's charge speed increases by an additional 0.25%. The charge speed cap from Evasion is removed.
Academy Enchanted Sword
Item ID 1212The Special Attack: Parry MP cost becomes 0, and on a successful Special Attack: Parry recover 30% MP.
Special Attack: Fury changes to Grimoire: Duplicate.
Special Attack: Fury changes to Special Attack: Liberation.
Dormant Frost
Item ID 1215Damage dealt by Weapon Attack is reduced by 20%, but it is changed to Cold Damage.
Cold Damage increases by 5, and on hit with Special Attack, applies Frostbite 2 times.
Artifact Blizzard Hammer is changed to "Blizzard Scythe." Damage is reduced by 50%, but it flies to the targeted location and continuously strikes enemies.
