Charm of Lightning
+3/4/6/8 Lightning Damage
Tech/lightning artifacts with chain and lightning interactions. Hold enough Magitech artifacts in one run to trigger the combo's set bonus. Listed below are all 12 artifacts that count toward it.
+3/4/6/8 Lightning Damage
Launch +1/2/2/3/3//4/4 chakrams that periodically attack nearby enemies [Damage: +50/50/80/80/110 (Lightning Damage+50/50/80/80/110%)] On Chakram hit, inflict Electrocution with a +10/10/10/10/30% chance.
+4/8/12 Lightning Damage (Deactivated for 6 seconds upon hit)
Acquire Skill Judgment of Thunder Emit a massive lightning beam to attack 10 times CD: 25s MP: 24/28/32/36/36 Damage: 12 + Lightning Damage 100/120/140/160/180%
-2/4/6 Cold Damage Lightning element attack Critical Chance +10/20/30% (also applies to Companion damage)
Acquire Skill Lightning Bolt Additionally fires projectiles at nearby enemies CD: 1s MP: 2 Damage: 20/22 + Lightning Damage 40/60%
Acquire Skill Lightning Boomerang Launch a boomerang wrapped in electricity (recover part of cooldown by retrieving the returning boomerang) CD: 10s MP: 9/10/11/12/12 Damage: 30 + Lightning Damage 180/240/310/380/450%
When dealing damage with Weapon Attack or Grimoire, inflict +10/20/30 Lightning Damage on target (Cooldown 2 sec)
Acquire Skill Thunder Armor Creates a lightning armor that casts chain lightning to attack nearby enemies 3 times. CD: 25s MP: 36/33/30/30/30 Duration: 10 Damage: 2/2/2/3/3 + Lightning Damage 60/70/80/95/110% Attack Interval: 0.33
+1/2/3/4/5/6 Lightning Damage Every 4 seconds, deal Lightning Damage 30% to +1/2/2/3/3/4 nearby enemies and inflict Electrocution.
When Electrocution is applied, apply Enhanced Electrocution with a 15/30/45/60% chance +2/4/6/8 Lightning Damage
0/1/1/2/2/3 Electrocution stacks